Fun club games
If he misses, he goes to the end of the line. If he makes the basket, the next player must make the same shot. At that point the player is out.
The other players continue play until only one player is left. Variations: If there are large differences in height, you may want to outlaw the dunk shot. If longer or shorter games are desired, different words can be spelled. The game is a fun and easy contest played with a basketball and a basketball hoop.
It is a game in which those of different basketball skill levels can compete together since it is based on only shooting the basketball through the hoop and not dribbling or defending. The goal is to sink the basketball through the basket. Two or more people are needed to play the game.
Randomly select the order of who goes when. If they the shot, the rest of the players must follow, attempting to make the same shot from the same location. All of the players who do not make the shot get the first or the next letter in their word: PIG. Continue Game: Continue the game in the same shooting order. If a player misses his attempt from anywhere on the court, then the next player is free to attempt her own shot from anywhere on the court.
Have players continue to attempt to duplicate sunken baskets in the same order. If they miss, they get the first or the next letter in their word: PIG. Champion: Eliminate players who spell out their word PIG. In other words, players who miss three shots, P-I-G, that their opponents made before them are out of the game. Crown the last player, who has not spelled PIG, the champion.
A course is first laid out on the ground. Depending on the available surface, the course is either scratched out in dirt, or drawn with chalk on pavement. Designs vary, but the course is usually composed of a series of linear squares interspersed with blocks of two lateral squares.
The home base may be a square, a rectangle, or a semicircle. The squares are then numbered in the sequence in which they are to be hopped. Playing the game The first player tosses the marker typically a stone, coin or bean bag into the first square. The marker must land completely within the designated square and without touching a line or bouncing out.
The player then hops through the course, skipping the square with the marker in it. Single squares must be hopped on one foot. For the first single square, either foot may be used. Side by side squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square.
Upon successfully completing the sequence, the player continues the turn by tossing the marker into square number two, and repeating the pattern. If while hopping through the court in either direction the player steps on a line, misses a square, or loses balance, the turn ends. Players begin their turns where they last left off. The first player to complete one course for every numbered square on the court wins the game. Partners shake their fists three times—and then show their chosen motion on the count of three.
Play three or 5 times…and see who has the most wins. The object is to knock the ball off the disc, by making a nice pass accurately aimed. Set up the game depending upon how many players and extra balls you have. The ideal setup includes teams of two or three players, with each team having three targets to hit, spaced feet apart and about feet away. One player makes a pass towards the pins, fetches the ball, and then passes it back to the next player who takes a turn.
Use additional cones to mark the starting point. With older players, have them positioned yards behind the starting point. This allows for an even longer pass back, and adds a bit of dribbling up to the starting point.
Introduce your kids to this fun game of generations past! The game the colonists called jackstones is known today as jacks. You can buy a set, which includes six 6-pointed metal jacks.
Or you can be like colonial children and use six small stones, pumpkin seeds or any other small objects that are all the same size. A set will include a small, bouncy ball, but any small ball with a good bounce will do.
Or, like colonial children, use a round, smooth stone. If you use a stone, toss it the air rather than try to bounce it. To start: a player tosses the ball in the air, scatters the jacks, and catches the ball on one bounce. During play, the player must pick up the jacks and catch the ball on one bounce with the same hand.
When picking up jacks, the player can touch only the ones they are picking up. If player moves or touches others, their turn is over. On any play, each player has only one try. If a player makes a mistake and loses their turn, on the next turn they go back to the beginning of theplay in which they made the mistake.
The ball can bounce only once; if a stone is used, the stone is tossed in the air and must be caught before it lands. Player 1 then puts the jack in the other hand and repeatsthe play, again picking up one jack.
Player 1 continues until all six jacks have been picked up,one at a time. TO WIN: A player who goes from ones through sixes without an error is a winner, but this player canbe tied if another player also has a perfect round. If the error was made on threes, for example, the player starts over at the beginning of threesies.
You have to then place the jacks in your cupped hand — one through tens. Set up two bases on a play area about 20 to 50 feet apart. The distance depends on the skill level of the players. They each stand at a base and toss the ball to each other. If there is more than one runner—they divide and go to the bases.
The object is for the runner s to move from base to base without being tagged as the fielders toss the ball back and forth. If a runner is touching a base, he or she is safe. If they make it to the next base without being tagged out they score a run. A runner cannot hug a base. The fielder does not have to stay on the base to catch the ball. They may go after each runner.
The goal of the game is to touch the bases as many times as you can without being tagged out. The runner must keep track of how many times they touch the base before a fielder tags them out. When that runner gets out, they rotate positions so that the fielders can be the runner. After everyone has ran, they compare scores.
Ball State University says this game was also played by the ancient Greeks and Romans. Looking to go even bigger? Then try hosting a body painting event. For a night of mystery and fun ask your club members to try something new and cosplay at your next event. Try to set a theme based on what your club enjoys and encourage participants with prizes such as best dressed, or most creative costume. I mean what better way to talk about the upcoming Avengers Movies than dressing as the Marvel heroes themselves?
Even consider inviting some local stars to help generate hype or hosting your event around local conventions. There is no obligation that a Halloween party must be held during October. Ready the zombie swing band and make your event the afterlife of the party where you can dance till you are dead.
Invite members and friends to share their favorite songs or bring their instruments to jam out together. You can also plan to bring in local bands and encourage members to bring friends and family along for the experience. Having a public forum where people can share music and plan what instruments to bring will ensure your event goes off without a hitch.
Alternatively, a set list on your event page will pique the interest of the public and attract more attendees. A grand movie screening is a perfect event to settle into after a long week of work, providing your members with both relaxation and entertainment. Instead of going to the theater, why not set up a projector in a bar or event space so you members can enjoy the experience, talking and drinking as much as they want without distrusting others.
Arrange snacks but also encourage members to bring in something to share for an award-winning event. Nothing beats the classic book club. These events are perfect for a lively discussion with others around good food. Set books that are both interesting and match the lifestyles of your club members.
For special events contact the authors of individual books to learn more about its origins and encourage boarder attendance. Planning this event is sure to bring your favorite stories to life. Like the saying goes: laughter is the best medicine. So if you and your members are looking to feel better physically and mentally why not give Laughter Yoga a try? The series of playful, interactive and laugh-inducing exercises will need to be guided by an expert, so organize a day at the studio.
Make sure you add a dress code to your event, asking everyone to dress comfortably! Get your mind off things and enjoy a night of quality comedy. Then huff and puff and blow the house down. Experiment with different ways of giving and taking the pillow. Make it something very valuable and precious. Make it something vile and distasteful. Make it very heavy.
Make it light. Make it prickly. Look carefully at each other. One person closes his eyes while the other changes something, such as untying a shoelace. His partner opens his eyes and tries to identify the change. Imagine that you are under water or in space. Imagine that you are wearing heavy armor. Use an imaginary long sword.
By Paul Rooyackers and illustrated by Cecilia Bowman. Purchase at Amazon. The Different Types of Drama. Pantomine, Tips and Games. Improv Games and Exercises.
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Read the full disclosure here. Fun Drama Games and Activities These fun drama games and activity ideas are sure to bring hours of fun and laughter to the drama team or department. Take a picture of each child and glue it to a piece of paper. Have children to go through magazines, newspapers, etc…Have them cut out pictures of animals, people, and characters.
Example: Cut the head off of Bozo the clown and place the rest of the body under the head of your picture — and you can see what it looks like! TOUCH: feather, balloon, shell, sandpaper, fur, money. SMELL: coffee, perfume, onion. Have each player in turn describe something to eat; encourage members to use as much detail a possible and wildly exaggerate the smells, tastes and textures of the food.
Next, have the group talk about the actual eating of the food. Example: Talk about how ice-cream melts on your tongue or how peanut butter sticks to the roof of your mouth before swallowing it.
Variation: Describe a single aspect of food, for example, the juice of a peach at its peak of ripeness. Older Youth Have each player in turn describe a food that they cannot stand to eat. The Different Types of Drama 2. Pantomine, Tips and Games 3. Leave a Comment Cancel reply You must be logged in to post a comment.
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