Sims 2 pets create a dog
A dog's size affects how long its adult life stage will last. A small dog will live for 25 days as an adult, while a large dog will be an adult for 22 days. Aside from that, small and large dogs are treated the same. The wolves that are sometimes seen wandering the neighborhood, including the leader of the pack whose bite creates werewolves , are a variation of large dog.
Other than the pack leader, they can be adopted like other strays. Wolves can be bred with dogs. After a dog becomes an adult, a Sim can stroke the dog, rub its belly, or feed it a treat. Sims can play fetch with a dog, or can play a razzle game with it. A Sim can take a dog for a walk, which will relieve its bladder need. Dogs can also dig on empty terrain, which will lower their hygiene motive and leave a hole that must be manually filled in. They will also greet mail carriers as they arrive on the lot.
Unlike their counterparts in Unleashed , puppies in Pets are mobile and largely self-sufficient. They can feed themselves, if there is food available, and sleep on pet beds without the help of a Sim or their mother. Puppies can also learn behaviors , so they can be housebroken. However, puppies cannot go up or down stairs without the help of a Sim. If a house is on a foundation , even a well-housebroken pup will need a Sim's help to relieve its bladder.
Also, puppies cannot get jobs or learn commands. Puppies are all the same size, regardless of what size they will be as adults. Dogs are also able to get their own careers. There are 3 pet careers: Show biz , Security , and Service. Dogs have the same needs as human Sims, except they need to chew and they don't care about environment. Dogs in The Sims Pet Stories are just like the ones in The Sims 2: Pets , except that they can use story reward objects such as a-frames, tunnels All three neighbourhoods of Sims Pet Stories also feature a full predetermined list of both stray and adoptable premade cats and dogs, that differ for each neighbourhood and do not match the Sims 2: Pets lineup.
Dogs in The Sims Castaway Stories are actually hyenas. Their appearance has changed, though all of the options from The Sims 2: Pets are still available e. Felicity Island and Wanmami Island both have thier own predetermined set of hyena 'townies'.
Dogs are featured in The Sims 3: Pets along with cats and horses , and appear to be largely similar to those found in The Sims 2. They are controllable and have their own traits and wishes. Dogs are able to form any type of relationship with cats and horses, except mating. The dog needs consist of hunger, energy, fun, social, bladder, and destruction. Dogs in The Sims Castaway Stories are actually hyenas. Their appearance has changed, though all of the options from The Sims 2: Pets are still available e.
Felicity Island and Wanmami Island both have thier own predetermined set of hyena 'townies'. Dogs are featured in The Sims 3: Pets along with cats and horses , and appear to be largely similar to those found in The Sims 2. They are controllable and have their own traits and wishes.
Dogs are able to form any type of relationship with cats and horses, except mating. The dog needs consist of hunger, energy, fun, social, bladder, and destruction. They can also use guard on a wide variety of objects, from food bowls and toys to the entire house.
A dog can distract a burglar that is present on the lot by playing with them. They appear largely similar to those in The Sims 2: Pets. Dogs are not directly controllable, however, Sims with higher pet training skill can order their dog around much more efficiently. Using mods reveals that dogs' needs are bladder, hunger, energy, play, affection and bowel.
Dogs come in two sizes: large and small. Sims can do various interactions with them such as playing, petting or taking for a walk. Dogs can also be sent to explore the surrounding neighborhood by Sims who have achieved level three in the pet training skill.
When done so, the dog will leave the lot and go search mystery boxes that contain various pet toys and collectibles. Dogs will usually become dirty during their explorations, forcing Sims to bath them in order to avoid negative emotions from the smell.
Dogs can also be taught various commands relating to tricks and other interactions. Learned behaviors are not visible, but commands can be seen through the "Training Smart dogs start off already knowing one command. Dogs, like cats, can become sick over time. There are various forms of illnesses that they can get infected by and Sims can go to vet clinics to get their pet cured.
Sims with high levels in the veterinarian skill can also choose to cure their dog with their own methods. Dogs have to be taken outside to fulfill their bladder and leaving them inside will end up in filthy messes. Sims can discipline dogs for relieving bladder inside, and various other things such as barking loudly, begging for food and playing in trash.
Dogs can also develop various fears or interests towards objects. For example, dogs can become interested towards televisions and stare at them for long periods of time during the day, or they can develop a fear towards robot vacuums , making them scared every time the object is on. Dogs will usually sleep on couches and pet beds. Large dogs will require a large pet bed to sleep in, while small dogs can sleep in both large and small pet beds.
Large dogs cannot sleep in normal beds alongside Sims. There is obviously no one "best" combination of pet traits. Even having a Doofus pet has an advantage: they won't fret about things like other animal fights that are going on around them, making them a bit calm.
If you're creating a pet like this in the future, think about what family it's going to. An upper class fancy-pants family would want finicky, genius, independent dogs, for example; middle-class families would want something else. From the screenshots below, you can see that Fido is about middle-of-the-road.
Easy to train, somewhat friendly, will defend himself but not attack randomly Technically, Fido is done. But we've still got to make a new breed, so we're going to return to steps 3 and 4 before clicking that check mark button. The Sims 2: Pets Wiki Guide. Last Edited: 29 Mar pm. Was this guide helpful? YES NO. In This Wiki Guide. For the first time ever, players can create pets for their Sims to love, train, play with and take to the park.
Release Date. There's a good chance you missed one of these. These are seven of the hardest to find or obtain upgrades that require the Speed Booster or Shinespark upgrades.
0コメント